Futhorc Escape | ᚠᚢᚦᚩᚱᚳ᛫ᛖᛋᚳᚫᛈᛖ
A downloadable game for Windows
ᚠᚢᚦᚩᚱᚳ ᛖᛋᚳᚪᛈᛖ! Futhorc Escape!
Game Jam 2020 Submission
You must escape the room, but your way is blocked. Complete the statues, piece together a riddle to escape!
A submission for Ryan Laley's Game Jam 2020, where the theme was escaping a room. This is the first video game I have ever made, and apart from fonts, I made everything myself solo from scratch.
Hint: It may help to speak the words aloud once you've got them translated in your head.
I recommend the Windows x86 / x86_64 executables (v1.1 - scroll down)
Update: v1.1 should be considered my submission to Game Jam 2020.
The WebGL version is pretty awful, (I included it last minute) but for the most part the windows builds are stable. So I suggest you play the Windows versions, not the WebGL version.
I also uploaded the unity project for this. It's a bloated mess, with superfluous code at the best of times, and at worst entire repeats of whole blocks just because I couldn't find a bug and thought it might help to just repeat stuff. Then of course, finding the fix was some small line you forgot about, then being too time pressured/stressed/tired/lazy to go back and remove the crazy mess.
But oh well, I learnt a lot from this, and I'll do it better next time.
I had a lot of fun, and a lot of stress, doing this game jam, learning a lot of stuff as I go. I'll definitely want to do another one sometime! :)
Status | Released |
Platforms | Windows |
Release date | Oct 27, 2020 |
Author | Eomer |
Genre | Puzzle |
Made with | Bosca Ceoil, Unity, Aseprite, Bfxr, GIMP |
Tags | 2D, Escape Game, game-jam-2020, My First Game Jam, Pixel Art, runes, Walking simulator |
Code license | GNU Lesser General Public License v3.0 (LGPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Download the zip appropriate for you, then unzip it. Go into the folder, then double click the exe file. Windows might ask you to allow network, you can disallow it, that's just Unity Free trying to send analytics.
Development log
- v1.1Oct 27, 2020
Comments
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This must have been a lot of work for your first game, during a game jam! Not to mention making the puzzles around runes. I must admit, I am no riddle games fan, but when I saw the runes I hoped I could cheat my way to easily beat the game since I know runes as well. Yet it proved quite the challenge, and really provided the thrill of wanting to solve the puzzle! XD
Anyway, I am very glad you aren't daunted by the stress you went through. Good luck with your future projects! :D
Thank you! Yeah, it was very difficult to make, with no experience and on a super short time limit!
Glad it was challenging, and thank you for playing it. I've learnt a lot, and now I know what skills I'm lacking in I'll hopefully be able to improve. The main things I need to learn now is version control and how to keep code modular so changing a line doesn't break the whole game, haha.
I might revisit this game in the future, but I'd want to rewrite it from the ground up.
Thanks for giving it a go!
Thats the right mindset!
What I can recommend for version control is github, perhaps you've heard of it? There are also other softwares and services out there of course, though my team and I are comfortable with github (gitkraken to be specific). As for modular coding, I can't give a lot of feedback for I don't code a lot myself! I hope the internet can help you further.
Thanks! I've heard of github, but never used it, so I'll definitely look into it!
Thanks again, FairFire :)
Below are loose annotated pages from while I was making this. I include so I can look back in the future.